Vittorio Romeo
Vittorio Romeo
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[[ Vertigo 2 - Unleashed ]] | Release Trailer
Download V2U:
- github.com/vittorioromeo/Vertigo2Unleashed
"Vertigo 2 - Unleashed" is my mod for the fantastic "Vertigo 2" VR game created by Zulubo Productions. I added new unique VR interactions such as dual wielding, universal melee attacks, and a virtual stock.
---
Buy "Vertigo 2" on Steam:
- store.steampowered.com/app/843390/Vertigo_2/
Buy me a coffee:
- ko-fi.com/vittorioromeo
- paypal.me/romeovittorio
- github.com/sponsors/vittorioromeo
- patreon.com/vittorioromeo
---
Music:
- "Cyberjoseph" by Zach Tsiakalis-Brown [Vertigo 2 (Original Game Soundtrack)]
- ua-cam.com/video/mEOaTDtPK3Y/v-deo.html
---
vittorioromeo.com
Переглядів: 926

Відео

Giovani Telegrafisti - Segatura 🎤 [Karaoke] [Instrumental + Lyrics]
Переглядів 1346 місяців тому
This is a karaoke version of "Segatura" by "Giovani Telegrafisti", a local band from Messina that I really like (and the singer is a good friend of mine). Original song: ua-cam.com/video/EdAH4ev1ahA/v-deo.html Check out "Giovani Telegrafisti": - open.spotify.com/artist/2XQvaMMaElfpQ2944Tv2UU - music.apple.com/us/artist/giovani-telegrafisti/1610598720 - music.amazon.com/artists/B09SRPGYG4/giovan...
Giovani Telegrafisti - Django 🎤 [Karaoke] [Instrumental + Lyrics]
Переглядів 826 місяців тому
This is a karaoke version of "Django" by "Giovani Telegrafisti", a local band from Messina that I really like (and the singer is a good friend of mine). Original song: ua-cam.com/video/JQpfRww6rUU/v-deo.html Check out "Giovani Telegrafisti": - open.spotify.com/artist/2XQvaMMaElfpQ2944Tv2UU - music.apple.com/us/artist/giovani-telegrafisti/1610598720 - music.amazon.com/artists/B09SRPGYG4/giovani-...
Quake VR - Update v0.0.8 - [VR Hub Map]
Переглядів 5368 місяців тому
Download Quake VR: vittorioromeo.info/quakevr Source & issue tracker: github.com/SuperV1234/quakevr Contribute to the project: patreon.com/vittorioromeo paypal.me/romeovittorio vittorioromeo.com
Quake VR - Update Sneak Peek - v0.0.7 - [Flick Reloading]
Переглядів 2,6 тис.Рік тому
Here's a new sneak peek for the upcoming v0.0.7 update. The new major feature is the ability to reload the super shotgun by flicking your wrist in an upwards motion. It's actually a lot of fun! Coming soon! (Hopefully...) Download Quake VR: vittorioromeo.info/quakevr Source & issue tracker: github.com/SuperV1234/quakevr Contribute to the project: patreon.com/vittorioromeo paypal.me/romeovittori...
Wordlexpr -- compile-time Wordle in C++20
Переглядів 3,9 тис.2 роки тому
Explanation: vittorioromeo.com/index/blog/wordlexpr.html
Open Hexagon - Steam Release Trailer
Переглядів 13 тис.2 роки тому
Open Hexagon is finally out of Early Access! Get it on Steam: - store.steampowered.com/app/1358090/Open_Hexagon/ Discuss on the official Discord: - discord.me/openhexagon Official website: - openhexagon.org My website: - vittorioromeo.info Trailer Soundtrack: - Dunderpatrullen - Arcadia (ua-cam.com/video/hcFYS6Kf-1o/v-deo.html)
Getting The Game Loop Right
Переглядів 28 тис.3 роки тому
Writing a game from scratch? You're going to need a game loop! This video explores a few approaches, gradually increasing in complexity. Further reading (highly recommended!): - gafferongames.com/post/fix_your_timestep/ - dewitters.com/dewitters-gameloop/ - gameprogrammingpatterns.com/game-loop.html My website: - vittorioromeo.info Donations (thanks!): - paypal.me/romeovittorio - www.patreon.co...
Open Hexagon - Devlog - Online Leaderboards #0
Переглядів 1,6 тис.3 роки тому
Get Open Hexagon on Steam: store.steampowered.com/app/1358090/Open_Hexagon/ Discuss on the official Discord: discord.me/openhexagon Official website: openhexagon.org My website: vittorioromeo.info
Open Hexagon - Update v2.0.3 - (Early Access)
Переглядів 1,5 тис.3 роки тому
Get Open Hexagon on Steam: store.steampowered.com/app/1358090/Open_Hexagon/ Full changelog: steamcommunity.com/games/1358090/announcements/detail/3042716489650869824 Discuss on the official Discord: discord.me/openhexagon Official website: openhexagon.org My website: vittorioromeo.info
Quake VR - Release Trailer (v0.0.6) [Reloading, Sandbox, Networking Improvements]
Переглядів 3,5 тис.3 роки тому
Download Quake VR: - vittorioromeo.info/quakevr Source & issue tracker: - github.com/SuperV1234/quakevr Official Discord: - discord.me/quakevr Contribute to the project: - github.com/sponsors/SuperV1234 - patreon.com/vittorioromeo - paypal.me/romeovittorio Soundtrack from: - "APETITAN", by Hiroyuki Sawano, from Attack on Titan OST vittorioromeo.info
[Beat Saber] - "Hellberg - The Girl (Stonebank Remix)" - Expert+ (Faster Song) - LIV Mixed Reality
Переглядів 6723 роки тому
One of the hardest feats I've achieved in this game so far. This was really hard with "faster song" on... vittorioromeo.info
Tutorial - Mixed Reality without Green Screen or Kinect (LIV + NVIDIA Broadcast) - Valve Index VR
Переглядів 18 тис.3 роки тому
NVIDIA Broadcast: www.nvidia.com/en-gb/geforce/broadcasting/broadcast-app/ LIV: store.steampowered.com/app/755540/LIV/ My Webcam: www.logitech.com/en-gb/product/c922-pro-stream-webcam vittorioromeo.info
[Beat Saber] - "[Extra Sensory] Hayako - Analys" - LIV Mixed Reality
Переглядів 3203 роки тому
The future of Beat Saber beatmaps. Download here: bsaber.com/songs/d00c/ vittorioromeo.info
[Beat Saber] - "You're Gonna Go Far, Kid - TurboAutism" - Expert+ (Faster Song) - LIV Mixed Reality
Переглядів 3303 роки тому
[Beat Saber] - "You're Gonna Go Far, Kid - TurboAutism" - Expert (Faster Song) - LIV Mixed Reality
[Beat Saber] - "Jasted, Foxa & Chester Young - Too Far (ft. Cory Friesenhan)" - Expert+ Faster Song
Переглядів 1633 роки тому
[Beat Saber] - "Jasted, Foxa & Chester Young - Too Far (ft. Cory Friesenhan)" - Expert Faster Song
[Beat Saber] - "Henry Fong - Rave Tool" - Expert+
Переглядів 1773 роки тому
[Beat Saber] - "Henry Fong - Rave Tool" - Expert
[Beat Saber] - "Doktorspiele - Nightcore" - Expert+
Переглядів 2143 роки тому
[Beat Saber] - "Doktorspiele - Nightcore" - Expert
[Beat Saber] - "Jasted, Foxa & Chester Young - Too Far (ft. Cory Friesenhan)" - Expert+
Переглядів 3423 роки тому
[Beat Saber] - "Jasted, Foxa & Chester Young - Too Far (ft. Cory Friesenhan)" - Expert
[Beat Saber] - "Hellberg - The Girl (feat. Cozi Zuehlsdorff) (Stonebank Remix)" - Expert+
Переглядів 1503 роки тому
[Beat Saber] - "Hellberg - The Girl (feat. Cozi Zuehlsdorff) (Stonebank Remix)" - Expert
[Beat Saber] - "S3RL - Click Bait" - Expert+ (Faster Song)
Переглядів 1553 роки тому
[Beat Saber] - "S3RL - Click Bait" - Expert (Faster Song)
Open Hexagon - New Level Pack - Sneak Peek 1
Переглядів 6 тис.3 роки тому
Open Hexagon - New Level Pack - Sneak Peek 1
Open Hexagon - Update v2.02 - (Early Access)
Переглядів 2 тис.3 роки тому
Open Hexagon - Update v2.02 - (Early Access)
Open Hexagon - Steam Release Trailer - (Early Access)
Переглядів 3,9 тис.3 роки тому
Open Hexagon - Steam Release Trailer - (Early Access)
[Beat Saber] - "Dropgun x Asketa & Natan Chaim - Falling" - Expert+ (Faster Song)
Переглядів 4533 роки тому
[Beat Saber] - "Dropgun x Asketa & Natan Chaim - Falling" - Expert (Faster Song)
[Beat Saber] - "S3RL - I Will Pick You Up" - Expert+
Переглядів 2583 роки тому
[Beat Saber] - "S3RL - I Will Pick You Up" - Expert
[Beat Saber] - "Runescape - Sea Shanty 2" - Expert+
Переглядів 4613 роки тому
[Beat Saber] - "Runescape - Sea Shanty 2" - Expert
[Beat Saber] - "S3RL - Bass Slut" - Expert+
Переглядів 2273 роки тому
[Beat Saber] - "S3RL - Bass Slut" - Expert

КОМЕНТАРІ

  • @boldizsarszabo
    @boldizsarszabo 11 днів тому

    Thank you for this! Also thanks a bunch for listing all the reading material, I'm creating a simulator for a uni project and I would be lost without this

  • @MrAminmohamed
    @MrAminmohamed 12 днів тому

    Have you tried left for dead 2 VR mod?

  • @Dasher482
    @Dasher482 13 днів тому

    where everything began.

  • @realBallerman93
    @realBallerman93 20 днів тому

    Bro I hope you still have these versions

  • @JinghongLaiTheNinjaGirl2
    @JinghongLaiTheNinjaGirl2 22 дні тому

    I can't download this game! What should I do?

  • @wokeer368
    @wokeer368 29 днів тому

    Excuse me, how can I switch the sound quality of other systems besides robot sound quality? 2:01 2:14 and 2:48 3:11 How can I switch these two kinds of seiyuu?

  • @user-vw5ex4wf1e
    @user-vw5ex4wf1e Місяць тому

    Hello, great video! However your first source seems odd to me when it mentions interpolating states using the leftover time in the accumulator. Say the accumulator holds 2.3 time units (which means your simulation is behind by that amount), and dt is 1.0, then the accumulator will be left with 0.3 units after 2 updates. Then there is an interpolation between currentState (state at the second update) with previousState (state at the first update) using a factor of alpha = 0.3, but the currentState is actually 0.3 units in the past (loop condition is accumulator >= dt ) not in the future so doing this interpolation makes no sense to me. Any info?

    • @vittorioromeo1
      @vittorioromeo1 Місяць тому

      This discussion on Reddit should help you understand why the interpolation can be useful: old.reddit.com/r/gamedev/comments/10bs23m/gaffer_on_games_fix_your_timestep_question/

  • @realBallerman93
    @realBallerman93 Місяць тому

    It all started from a single triangle.

  • @smudger372
    @smudger372 Місяць тому

    tbh works really well for my use case just calling my gf on discord thanks helped alot

  • @bruceyboii
    @bruceyboii Місяць тому

    YESSS man I loved this game and seeing this is amazing! Def a download!

  • @MrAminmohamed
    @MrAminmohamed Місяць тому

    Can you make the same thing for Fallout 4 VR ?

    • @vittorioromeo1
      @vittorioromeo1 Місяць тому

      Sorry, no interest in modding FO4 at the moment.

  • @TheAlison1456
    @TheAlison1456 Місяць тому

    Wow. Jarring. I went from a video released in 2021 to your blog to this one from 2013. UA-cam was on the upcurve still, and I didn't know GTA 5 existed. This was a good video though. I like how it's drawn on a whiteboard.

  • @TheAlison1456
    @TheAlison1456 Місяць тому

    5:20 wow. This time rate thing is fascinating!!! 6:10 I like this pseudocode. 8:10 I liked the graphics. There was Exactly the necessary amount of graphics. No more, no less. I would've liked to see the tick rate thing and how that "solves" some of the aforementioned problems. Instead you just move on to the pseudocode and final statements.

  • @aAll4Alla
    @aAll4Alla Місяць тому

    MDK and STAR WARS POD RACER - HI OCTANE - BLOOD - QUAKE MAP EDITOR - DOOM ! Thks, Monster!!!!

  • @aAll4Alla
    @aAll4Alla Місяць тому

    DUKE NUKEM AND MDK!!!!!

  • @anthonylopez-sq6sz
    @anthonylopez-sq6sz Місяць тому

    how do you find vertigo2unleashed.cfg i cant find it

    • @vittorioromeo1
      @vittorioromeo1 Місяць тому

      It will be generated the first time you run the mod, in the same folder as the mod's DLL

  • @NPCMii
    @NPCMii Місяць тому

    Looks amazing! Can’t wait to try it out. Thank you!

  • @Teemperor2
    @Teemperor2 Місяць тому

    I actually just subscribed for the lolz after c++now but that’s actually a really dope looking trailer!

  • @c.g.vonhagenstein7576
    @c.g.vonhagenstein7576 Місяць тому

    Oh heck yeah! Amazing update for an already amazing game!

  • @abcpdbq
    @abcpdbq 2 місяці тому

    thanks Romeo, useful knowledge!

  • @chocolatiel9162
    @chocolatiel9162 3 місяці тому

    EZ

  • @bucketsturds
    @bucketsturds 4 місяці тому

    It can be done in 1 bomb if timed right

  • @IkaraySG
    @IkaraySG 4 місяці тому

    I knew I recognized this clock. That gaffer article is super useful

  • @DrewsAbuse
    @DrewsAbuse 5 місяців тому

    Thank you, good stuff!

  • @ChaoticTrack
    @ChaoticTrack 5 місяців тому

    [1:20]: Consider using a monotonic clock instead of the system time. Time synchronization (e.g., via the Network Time Protocol (NTP)) can make the system clock jump forward or backward at any point, and leap second smearing can change the length of each second to account for leap seconds.

  • @G.T828
    @G.T828 6 місяців тому

    Hey I was wondering if it would be a good idea to simply store a static unordered map in the game entity class, alongside a function with a static counter for providing unique IDs. Asking since the template approach seems to lead to a lot of code generation, as many instantiations as the number of components, or is this a non-issue and normal for the compiler?

  • @vanhelsing4214
    @vanhelsing4214 6 місяців тому

    TouHou!!!!)

  • @DarioDAdderio
    @DarioDAdderio 7 місяців тому

    i thought you were from another place, but i think you're from italy

  • @JuanFarineliFumis
    @JuanFarineliFumis 7 місяців тому

    My game still with a very little speed changes when tick rate change. I mutipliyed inside of update movement += speed*Time step; and then in drawn i added movement to X of my square. (that is a INT) and now the movement is almost the same but isnt the same, higher the tick rate higher he accumulate speed and win the race between the two squares. i dont know if the difference is from long, double and int conversors, or if is related to my drawn and update been separeted one from other. The thing is, when my object get out of right side of screen i make it back to 0. And i think that because of the accuracy and because of the more constants updates when 165 ticks it got teleported before to 0 then the other one with 30 ticks, and then it starts to accumulate speed before than the 30 one, and most the time that passes more the difference become bigger.

  • @MarkCT42
    @MarkCT42 7 місяців тому

    When open hexagon 2?

    • @vittorioromeo1
      @vittorioromeo1 7 місяців тому

      Open Hexagon 2 has been released on Steam a long time ago.

  • @SuperFromND
    @SuperFromND 7 місяців тому

    glad to see you're still cooking with open hex, vittoro! very late grats on release :)

  • @JuanFarineliFumis
    @JuanFarineliFumis 7 місяців тому

    could you tell me how to learn more about this rendering interpolation that you said? i am looking but i cant find. im thinking in let my tick rate be more or less 60, but my refreshrate is 165 everything is very jittered

  • @gsestream
    @gsestream 7 місяців тому

    this is wrong, both update and draw should be concurrent, in their own double buffering, not just the update->draw cycle, your design leads to single threaded mess, unreal

    • @vittorioromeo1
      @vittorioromeo1 7 місяців тому

      Not every game needs concurrent double-buffered update/draw separation. What you're suggesting adds a lot of often unnecessary complexity.

    • @gsestream
      @gsestream 7 місяців тому

      your "one universal truth" is not a truth, and you are very single threaded, mind you@@vittorioromeo1

    • @gsestream
      @gsestream 7 місяців тому

      you gonna be waiting for the graphics or updates to finish, so wasting cycles@@vittorioromeo1

    • @gsestream
      @gsestream 7 місяців тому

      background updates to various things@@vittorioromeo1

    • @gsestream
      @gsestream 7 місяців тому

      almost every engine does this, so what you suggest is regressing to old past that does not need to be there@@vittorioromeo1

  • @davidolvera1031
    @davidolvera1031 7 місяців тому

    Does this have any compatibility with other mods? Could I play though Arcane Dimensions in this?

  • @stephenkamenar
    @stephenkamenar 7 місяців тому

    it's impossible to get a game loop right on windows.

  • @MjkL1337
    @MjkL1337 7 місяців тому

    this is exactly what I needed. thank you so much!

  • @Steven.Knapman
    @Steven.Knapman 7 місяців тому

    How can I set it so I don't have to hold the grip button down the whole time, I'd be happy to never throw or drop my weapon. Also how do you restore full sized health and ammo pickups?

    • @vittorioromeo1
      @vittorioromeo1 7 місяців тому

      There's no in-game option for that at the moment, but you can achieve what you want by changing the grab to be a toggle in the SteamVR bindings options.

    • @vittorioromeo1
      @vittorioromeo1 7 місяців тому

      To restore the full-sized health and ammo, you can toggle the "Hand-Body Interactions" option in-game.-

  • @PurplePotatoBro
    @PurplePotatoBro 8 місяців тому

    i still dont understand but cool

  • @dandymcgee
    @dandymcgee 8 місяців тому

    FYI this idea is called a "generational index" and is usually quite a lot simpler in practice. Neat that you came up with your own names, though.

  • @eskapel8803
    @eskapel8803 8 місяців тому

    I can't believe this vid has so little views, It's the best explanation of pointers i've ever seen!

  • @insertnamehere4419
    @insertnamehere4419 8 місяців тому

    What are they on rollerblades? So stupid.

  • @Wobbothe3rd
    @Wobbothe3rd 8 місяців тому

    Awesome.

  • @stoni
    @stoni 8 місяців тому

    just legendary

  • @darkyuriofnod8307
    @darkyuriofnod8307 8 місяців тому

    Long live Quake PCVR!

  • @6666BLACKSATAN
    @6666BLACKSATAN Рік тому

    what is t_slice?

    • @JuanFarineliFumis
      @JuanFarineliFumis 7 місяців тому

      is the ammount of time that you want to pass between updates. for example if your timer (or method to measure time) is in miliseconds (ms) and you want to update 60 times per second so your t_slice will be 1000 miliseconds (1sec) divided by 60, and it will be 0016,6666...7 this is slice, the amount of time that you slice to fit in your update frequency

  • @rebornreaper194
    @rebornreaper194 Рік тому

    Are step & T-slice not the same value?

  • @akorddiner9853
    @akorddiner9853 Рік тому

    Thank you so much for this VR mod. Best regards from Poland.

  • @tobiasp.6717
    @tobiasp.6717 Рік тому

    When I apply that deltaTime, the problem is now the exact opposite, when I render many objects and my FPS is low, the objects seems to be very fast, while theyre quite slow, when having high FPS (fewer objects rendered). What might be the issue? Is that the effect of indeterminism you mentioned?

  • @asmmsc571
    @asmmsc571 Рік тому

    I have an idea! Write a compiler which works during compile-time and try to build same game.

  • @kiryls1207
    @kiryls1207 Рік тому

    c'è bisogno di più italiani nella comunity inglese